Path Walker

Path Walker
The Path Walker is one of the many new classes in De'Halin. Each pathwalker chooses a path which to walk on. This path dictates their abilities and strengths.

Paths
Path of the Shining Sea: A path walker that walks this path tends to be like paladins that have less rules. They sometime adventure to help other and are rarely chaotic

Path of the Shadow Striker: A path walker that walks this path tends to be more like rouges except with more extraordinary abilities.

Path of Natures Defender: A Natures Defender Walker feels that it is his or her duty to protect nature. Usually resulting in him/her looking through the forest for those who defile nature.

Path of The Endless Flames: A Endless flame Walker usually adventure to watch other suffer or to bring his or her thoughts about the abyss to others.

Path of the Frozen Shard: A path walker that walks this path tends to be like paladins that have less rules. They sometime adventure to help other and are never chaotic.

Game Rule Information
Path walkers Statistics depend on what path they walk.

Hit die: 1d8

Class Skills: A path walkers's Class skills are dependant of his path.

Skill Points at each level: A path walkers's Skill Points at each level of his path.

Pathwalker Abilities
Chosen Path: At first level you gain a chosen path. You gain the First path abilities for this path as well

as the path power. You are allowed to chose abilities from this path.

Lesser ability: Chose an lesser ability from a path that you have access to. Some abilities have a prerequisite.

1st Path Power: You gain the 1st path power of your chosen path.

Second Path: You gain another path. You gain the second path abilities for this path, but no path powers.

You are allowed to chose abilities from this path.

Moderate Ability: Chose an moderate ability from a path that you have access to. Some abilities have a prerequisite.

You must have at least 1 lesser ability from the path you chose from.

<p style="margin: 0in 0in 0pt;">2nd Path Power: You gain the 2nd path power of your chosen path.

<p style="margin: 0in 0in 0pt;">Third Path: You gain yet another path. You gain the third path abilities for this path, but no path powers.

<p style="margin: 0in 0in 0pt;">You are allowed to chose abilities from this path.

<p style="margin: 0in 0in 0pt;">Major Ability:Chose an major ability from a path that you have access to. Some abilities have a prerequisite.

<p style="margin: 0in 0in 0pt;">You must have at least 1 moderate ability from the path you chose from.

<p style="margin: 0in 0in 0pt;">Ultimate Path: You gain the Ultimate path power of your chosen path.